These are graphical representations of the audio data which is lost when implementing different encoders.
These graphics were produced by:
inverting the *source-audio-data* against the *encoded-audio-data*
Photos by Munt
 |
aac 320 |
 |
mp3 320 |
 |
mp3 v0 |
 |
mp3 v2 |
 |
oqq q8 |
Although an encoder may remove tons of data from the source, it may not actually alter the sonic experience. Some encoders may remove 'too-much' data to the point that it changes the sonic experience. It is important to experiment with different encoders until you find the best choice for your project.
No comments:
Post a Comment